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League of Champions

Oppsummering: 
When a horrendous foe threatens the world, they’ll need more than a hero, more than a superteam. They’ll need a league; a League of Champions.

Imagine a world of Champions. A world where Hercules is a historical figure, not a myth. A world where Atlantis still thrives under the Atlantic Ocean. A world where Sherlock Holms once faced Lovecraftian horrors in a fight for the survival of Victorian London. A world where the industrial revolution was marked by steam powered villains opposed by square jawed heroes. Imagine a world with hundreds of super powered heroes, villains and everything in between. Imagine being one of them.

This is the world of Champions. It has been marked throughout the ages by presence of super-human powers, though never as much as in the past 80 years. A Nazi ritual aimed at increasing the magical powers of the Third Reich went array, spilling magical energies into the world and vastly increasing the number of supers. The Age of Superheroes had truly begun. Now, with rumors of a new threat rising, the fate of the world may rest on a few wide shoulders.

Where do I go from here?

The Setting: A more detailed, and less poetic, description of the world of Champions.

Character Creation: A very detailed look into the creation of characters.

Package Deals: A collection of powers, histories, abilities and equipment to give your character.